MARC details
000 -LEADER |
fixed length control field |
03391cam a2200457Ii 4500 |
001 - CONTROL NUMBER |
control field |
43039 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240411193106.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cnu|||unuuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
181130s2019 nyu o 000 1 eng d |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB912800 |
Source |
bnb |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1484237722 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484237724 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781484237717 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1076573553 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1076573553 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
com.springer.onix.9781484237724 |
Source of stock number/acquisition |
Springer Nature |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
N$T |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
N$T |
Modifying agency |
N$T |
-- |
GW5XE |
-- |
OCLCF |
-- |
CAUOI |
-- |
UKMGB |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM |
Subject category code subdivision |
012040 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.3 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Halpern, Jared, |
Relator term |
author |
245 10 - TITLE STATEMENT |
Title |
Developing 2D games with Unity : |
Remainder of title |
independent game programming with Ć# / |
Statement of responsibility, etc. |
Jared Halpern |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
[New York, NY] : |
Name of producer, publisher, distributor, manufacturer |
Apress, |
Date of production, publication, distribution, manufacture, or copyright notice |
2019 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
340 ## - PHYSICAL MEDIUM |
Color content |
polychrome |
Source |
rdacc |
Authority record control number or standard number |
http://rdaregistry.info/termList/RDAColourContent/1003 |
500 ## - GENERAL NOTE |
General note |
Includes index |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
Available to OhioLINK libraries |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
C# (Computer program language) |
Authority record control number or standard number |
http://id.loc.gov/authorities/subjects/sh2001001705 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Design. |
Authority record control number or standard number |
http://id.loc.gov/authorities/subjects/sh2006004108 |
655 #4 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books |
655 #7 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Fiction. |
Source of term |
lcgft |
Authority record control number or standard number |
http://id.loc.gov/authorities/genreForms/gf2014026339 |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Ohio Library and Information Network. |
Authority record control number or standard number |
http://id.loc.gov/authorities/names/no95058981 |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://drive.google.com/file/d/16OIKmILPlQORIpBMdC83C9U6HeO7FOPs/view?usp=sharing">https://drive.google.com/file/d/16OIKmILPlQORIpBMdC83C9U6HeO7FOPs/view?usp=sharing</a> |