MARC details
000 -LEADER |
fixed length control field |
03460cam a2200409 i 4500 |
001 - CONTROL NUMBER |
control field |
43832 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240411193121.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
180622s2019 flu s 000 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2018027365 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781138612648 (hardback : acid-free paper) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
20552748 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
DLC |
Description conventions |
rda |
Modifying agency |
DLC |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
T385 |
Item number |
.G85 2019 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6/633 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Guha, Sumanta, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Computer Graphics Through OpenGL : |
Remainder of title |
from Theory to Experiments / |
Statement of responsibility, etc. |
Sumanta Guha (Asian Institute of Technology, Thailand). |
250 ## - EDITION STATEMENT |
Edition statement |
3rd edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boca Raton : |
Name of producer, publisher, distributor, manufacturer |
Taylor & Francis, a CRC Press is an imprint of the Taylor & Francis Group, an Informa business, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2019]. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
c2019. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvii, 731 pages : |
Other physical details |
illustrations (some color). |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
I Hello World 1 An Invitation To Computer Graphics 2 On To OpenGL And 3D Computer Graphics II Tricks Of The Trade 3 An OpenGL Toolbox III Movers And Shapers 4 Transformation, Animation And Viewing 5 Inside Animation: The Theory of Transformations 6 Advanced Animation Techniques IV Geometry for the Home Office 7 Convexity and Interpolation 8 Triangulation 9 Orientation V Making Things Up 10 Modeling in 3D Space VI Lights, Camera, Equation 11 Color and Light 12 Texture 13 Special Visual Techniques VII Pixels, Pixels, Everywhere 14 Raster Algorithms VIII Programming Pipe Dreams 15 OpenGL 4.3, Shaders And The Programmable Pipeline: Liftoff16 OpenGL 4.3, Shaders And The Programmable Pipeline: Escape Velocity IX Anatomy Of Curves And Surfaces 17 BEzier 18 B-Spline 19 Hermite X Well Projected 20 Applications Of Projective Spaces: Projection Transformations and Rational Curves XI Time For A Pipe 21 Pipeline Operation Appendices A Projective Spaces and Transformations. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGLĀ®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGLĀ® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
OpenGL. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Microcomputers |
General subdivision |
Programming. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
COMPUTERS / Computer Graphics. |
Source of heading or term |
bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
MATHEMATICS / General. |
Source of heading or term |
bisacsh |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://drive.google.com/file/d/1jkWbH77GSULALR864gXkVZ2fdu_0dkPH/view?usp=sharing">https://drive.google.com/file/d/1jkWbH77GSULALR864gXkVZ2fdu_0dkPH/view?usp=sharing</a> |