MARC details
000 -LEADER |
fixed length control field |
02350cam a2200385Ki 4500 |
001 - CONTROL NUMBER |
control field |
46053 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240411193205.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190325s2019 gw a 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
3662592517 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783662592519 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1136676545 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1136676545 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
AVCLL |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
AVCLL |
Modifying agency |
OCLCO |
-- |
YDXIT |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.73.C154 |
Item number |
V36 2019 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.13/3 |
Edition number |
23 |
092 0# - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
005.133 |
Item number |
V282l 2019 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Van Toll, Wouter, |
Relator term |
author |
245 10 - TITLE STATEMENT |
Title |
Learning C# by programming games / |
Statement of responsibility, etc. |
Wouter van Toll, Arjan Egges, Jeroen D. Fokker |
250 ## - EDITION STATEMENT |
Edition statement |
2nd edition |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Berlin, Germany : |
Name of producer, publisher, distributor, manufacturer |
Springer, |
Date of production, publication, distribution, manufacture, or copyright notice |
2019 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvi, 512 pages : |
Other physical details |
illustrations (some color) ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Includes index |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
C# (Computer program language) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Programming |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Egges, Arjan, |
Relator term |
author |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Fokker, Jeroen D. |
Relator term |
author |