Bataan Peninsula State University

Learn Three.js : (Record no. 18544)

MARC details
000 -LEADER
fixed length control field 02191nam a2200229 a 4500
001 - CONTROL NUMBER
control field 54157
003 - CONTROL NUMBER IDENTIFIER
control field 0000000000
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240411195522.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 231108n 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781803233871
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dirksen, Jos,
Dates associated with a name 2023.
245 10 - TITLE STATEMENT
Title Learn Three.js :
Remainder of title program 3D animations and visualizations for the web with JavaScript and WebGL /
Statement of responsibility, etc. Jos Dirksen.
250 ## - EDITION STATEMENT
Edition statement 4th ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Birmingham :
Name of publisher, distributor, etc. Packt Publishing Ltd,
Date of publication, distribution, etc. 2023.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 533p :
Other physical details ill. (b&w) ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes: Index.
520 ## - SUMMARY, ETC.
Summary, etc. Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Web sites - - Design.
Source of heading or term sears
926 ## -
-- Destiny Material Type
-- Paperback
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Inventory number Full call number Barcode Date last seen Price effective from Koha item type
        Main-Graduate School Library Main-Graduate School Library General Circulation 11/08/2023 GS Pontillas Bookstore 3287 006.76 3BPSU00043533T 08/07/2024 03/08/2024 Books
Bataan Peninsula State University

  All rights Reserved
  Bataan Peninsula State University
  © 2024

Branches :

Abucay Campus: Bangkal, Abucay, Bataan, 2114
Bagac Campus: Bagumbayan, Bagac, Bataan 2107
Balanga Campus: Don Manuel Banzon Ave., Poblacion, City of Balanga, Bataan 2100
Dinalupihan Campus: San Ramon, Dinalupihan, Bataan, 2110
Orani Campus: Bayan, Orani, Bataan, 2112
Main Campus: Capitol Compound, Tenejero, City of Balanga, Bataan 2100

Powered by Koha