Learn Three.js : (Record no. 18544)
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fixed length control field | 02191nam a2200229 a 4500 |
001 - CONTROL NUMBER | |
control field | 54157 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | 0000000000 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240411195522.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 231108n 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781803233871 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Dirksen, Jos, |
Dates associated with a name | 2023. |
245 10 - TITLE STATEMENT | |
Title | Learn Three.js : |
Remainder of title | program 3D animations and visualizations for the web with JavaScript and WebGL / |
Statement of responsibility, etc. | Jos Dirksen. |
250 ## - EDITION STATEMENT | |
Edition statement | 4th ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Birmingham : |
Name of publisher, distributor, etc. | Packt Publishing Ltd, |
Date of publication, distribution, etc. | 2023. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xix, 533p : |
Other physical details | ill. (b&w) ; |
Dimensions | 24 cm. |
500 ## - GENERAL NOTE | |
General note | Includes: Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Web sites - - Design. |
Source of heading or term | sears |
926 ## - | |
-- | Destiny Material Type |
-- | Paperback |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Inventory number | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Main-Graduate School Library | Main-Graduate School Library | General Circulation | 11/08/2023 | GS Pontillas Bookstore | 3287 | 006.76 | 3BPSU00043533T | 08/07/2024 | 03/08/2024 | Books |