Bataan Peninsula State University
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The image-interface / Everardo Reyes-Garcia.

By: Material type: TextTextPublisher: Hoboken, NJ : ISTE Ltd/John Wiley and Sons Inc, 2017Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781786300621
Online resources:
Contents:
Describing Images -- Describing Graphical Information -- Practicing Image-Interfaces -- Designing Image-Interfaces -- Prototyping Image-Interfaces -- Conclusion: Into Visual Hacking.
Summary: Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.
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Item type Current library Call number Status Date due Barcode
E-Resources Main Library E-Resources 005.437 G216 (Browse shelf(Opens below)) Available E002522

Describing Images -- Describing Graphical Information -- Practicing Image-Interfaces -- Designing Image-Interfaces -- Prototyping Image-Interfaces -- Conclusion: Into Visual Hacking.

Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.

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