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The Game Narrative Toolbox [electronic resource] / Tobias Heussner...[et.al.]

By: Contributor(s): Material type: TextTextLanguage: English Publisher: Routledge, 2015Edition: 1st editionDescription: 1 online resource (250 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
Subject(s): Genre/Form: Online resources: Summary: Learn how to create compelling game storylines. Four experienced℗ narrative designers from different genres of game development℗ have banded together to℗ create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on℗ real experiences, authors Tobias Heussner, Toiya Finley,℗ Ann Lemay, and Jennifer Hepler provide℗ invaluable advice for writing compelling player-centered stories and effective dialogue trees in order℗ to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games
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Learn how to create compelling game storylines. Four experienced℗ narrative designers from different genres of game development℗ have banded together to℗ create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on℗ real experiences, authors Tobias Heussner, Toiya Finley,℗ Ann Lemay, and Jennifer Hepler provide℗ invaluable advice for writing compelling player-centered stories and effective dialogue trees in order℗ to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games

Electronic reproduction. Boston, MA : Safari, Available via World Wide Web. 2015

Mode of access: World Wide Web

Copyright ℗♭ Routledge 2015 2015

Made available through: Safari, an O'Reilly Media Company

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