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Basic math for game development with Unity 3D : a beginner's guide to mathematical foundations Kelvin Sung and Gregory Smith

By: Material type: TextTextPublication details: Berkeley, CA : Apress, 2019Description: xviii, 403 pages : illustrations ; includes bibliographical references and index 24cmISBN:
  • 9781484254424
Subject(s): Summary: Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.
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Item type Current library Call number Status Date due Barcode
Books Main Library Reserve 794.8151 Su958 (Browse shelf(Opens below)) Available 3BPSU00094260W

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.

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