Bataan Peninsula State University

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HTML5 game development for dummies / by Andy Harris. by Series: --For dummies
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Hoboken, NJ : For Dummies, a Wiley Brand, [2013]
Availability: Items available for loan: Main Library (1)Call number: 006.7'4 H296.

HTML5 elearning kit for dummies / Frank Boumpherey.
Material type: Text Text; Format: print ; Literary form: Not fiction
Copyright date: Hoboken,New Jersey: John Wiley & Sons, Inc., c2012
Availability: Items available for loan: Balanga Library (1)Call number: 006.74 B752h.

Game programming for artists / by Jarryd Huntley and Hanna Brady. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2018]
Availability: Items available for loan: Main Library (1)Call number: 794.8/1526 H954.

Coding projects in Scratch / Jon Woodcock by
Edition: First American edition, 2016
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: New York, New York : DK Publishing, 2016Copyright date: â„—â™­2016
Availability: Items available for loan: Main Library (1)Call number: 005.13/3 W886.

Game engine architecture / Jason Gregory by
Edition: 3rd edition
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, 2019
Availability: Items available for loan: Main Library (1)Call number: 794.81526 G822.

3D game environments : [electronic resource] create professional 3D game worlds Luke Ahearn by
Edition: 2nd edition.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, 2017
Availability: Items available for loan: Main Library (1)Call number: 794.81526 Ah285.

Corona SDK mobile game development : [electronic resource] beginner's guide : learn, explore, and create commercially successful mobile games for iOS and Android Michelle M Fernandez by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Birmingham, UK : UK : Packt Publishing, 2015
Availability: Items available for loan: Main Library (1)Call number: 006 F363.

Real-time visual effects for game programming / Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang by Series: Gaming media and social effects
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Singapore : Springer, [2015]
Availability: Items available for loan: Main Library (1)Call number: 794.8/1526 R288.

Unity in action : multiplatform game development in C# / Joseph Hocking. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Shelter Island, NY : Manning Publications Co., 2015Copyright date: 2015
Availability: Items available for loan: Main Library (1)Call number: 005.133 H685.

AI for game developers / [electronic resource] David M. Bourg and Glenn Seemann by
Edition: First edition
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Sebastopol CA : O'Reilly, [2004]Copyright date: â„—â™­2004
Availability: Items available for loan: Main Library (1)Call number: 006.3'0247948 B772.

AI for games / Ian Millington. by
Edition: 3rd edition.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2019
Availability: Items available for loan: Main Library (1)Call number: 794.8/1525 M655.

Artificial Intelligence and Games / Georgios N. Yannakakis and Julian Togelius. by
Edition: 1st ed. 2018.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018
Availability: Items available for loan: Main Library (1)Call number: 006.3 Y24.

Game AI pro 3 : collected wisdom of game AI professionals / [edited by] Steve Rabin. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Boca Raton : Taylor & Francis, 2017
Availability: Items available for loan: Main Library (1)Call number: 794.8/1526 G192.

Game AI Pro [electronic resource] / collected wisdom of game AI professionals [edited by] Steven Rabin by
Edition: 1st edition
Material type: Text Text; Format: available online remote
Language: English Publisher: A K Peters/CRC Press, 2013
Availability: Items available for loan: Main Library (1)Call number: 794.81536 G192.

Game AI pro 2 : collected wisdom of game AI professionals / [edited by] Steven Rabin. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, 2015
Availability: Items available for loan: Main Library (1)Call number: 794.81526 G192.

Games, design and play : a detailed approach to iterative game design / Colleen Macklin and John Sharp. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Boston, MA ; San Francisco, CA : Addison-Wesley, 2016
Availability: Items available for loan: Main Library (1)Call number: 794.81536 M158.

How to design 3D games with web technology : [electronic resource] Three.js, HTML5 and WebGL. Book 01 Jordi Josa by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: [Place of publication not identified] : The Five Planets, 2017
Availability: Items available for loan: Main Library (1)Call number: 794.8 J83.

Learn RPGs in GameMaker: Studio : Build and Design Role Playing Games / Ben Tyers. by
Edition: 1st ed. 2017.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Berkeley, CA : Apress : Imprint: Apress, 2017
Availability: Items available for loan: Main Library (1)Call number: 794.815 T979.

Procedural generation in game design / [edited by] Tanya X. Short and Tarn Adams by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, 2017
Availability: Items available for loan: Main Library (1)Call number: 794.8/1536 P963.

3D Game Textures : [electronic resource] / create professional game art using Photoshop Luke Ahearn by
Edition: 4th edition
Material type: Text Text; Format: available online remote
Language: English Publisher: A K Peters/CRC Press, 2016
Availability: Items available for loan: Main Library (1)Call number: 794.81526 Ah285.

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Bataan Peninsula State University

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  Bataan Peninsula State University
  © 2024

Branches :

Abucay Campus: Bangkal, Abucay, Bataan, 2114
Bagac Campus: Bagumbayan, Bagac, Bataan 2107
Balanga Campus: Don Manuel Banzon Ave., Poblacion, City of Balanga, Bataan 2100
Dinalupihan Campus: San Ramon, Dinalupihan, Bataan, 2110
Orani Campus: Bayan, Orani, Bataan, 2112
Main Campus: Capitol Compound, Tenejero, City of Balanga, Bataan 2100

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