000 | 03021cam a2200397Ii 4500 | ||
---|---|---|---|
001 | 39856 | ||
003 | 0000000000 | ||
005 | 20240411192942.0 | ||
008 | 151022s2016 cau s 000 0 eng d | ||
019 | _a928111860 | ||
020 | _a1491929561 | ||
020 | _a9781491929568 | ||
035 | _a(NhCcYBP)926743875 | ||
035 |
_a(OCoLC)926743875 _z(OCoLC)928111860 |
||
040 |
_aYDXCP _beng _cYDXCP _dBTCTA _dBDX _dOCLCQ _dON3 _dGZU |
||
050 | 4 |
_aQA76.73.J38 _b2016 |
|
082 | 0 | 4 |
_a005.13/3 _223 |
092 |
_a005.133 JAVA _bD7486t 2016 |
||
100 | 1 |
_aDowney, Allen B., _eauthor. |
|
245 | 1 | 0 |
_aThink Java _h[electronic resource] : _bhow to think like a computer scientist / _cAllen B. Downey and Chris Mayfield. |
260 |
_aSebastopol, CA : _bO'Reilly Media, _c2016. |
||
300 |
_a1 online resource, 234 pages : _billustrations. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
505 | 0 | _aThe way of the program -- Variables and operators -- Input and output -- Void methods -- Conditionals and logic -- Value methods -- Loops -- Arrays -- Strings and things -- Objects -- Classes -- Arrays of objects -- Objects of arrays -- Objects of objects -- Development tools -- Java 2D graphics -- Debugging. | |
520 | _aCurrently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You'll learn how to program?a useful skill by itself?but you'll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you've learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards. | ||
650 | 0 | _aComputer programming. | |
650 | 0 | _aData structures (Computer science) | |
650 | 0 | _aJava (Computer program language) | |
650 | 0 | _aObject-oriented programming (Computer science) | |
700 | 1 |
_aMayfield, Chris, _eauthor. |
|
856 | _uhttps://drive.google.com/file/d/1n9gc7sS88SRdHCPdb5xD68Lyjqu1EMha/view?usp=sharing | ||
999 |
_c11107 _d11107 |