000 02861aam a2200385 i 4500
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008 150318s2016 enk s 000 0 eng
010 _a2015008891
015 _aGBB5F8783
_2bnb
016 7 _a017603556
_2Uk
020 _a9781472578303 (paperback)
_c£39.99
020 _z9781472578310 (ePDF)
035 _a(Uk)017603556
040 _aStDuBDS
_beng
_cStDuBDS
_dUk
_erda
042 _aukblsr
050 0 0 _aT385
_b.R4966 2016
082 0 0 _a006.6
_223
100 1 _aRichardson, Andrew
_c(Lecturer in Design),
_eauthor.
245 1 0 _aData-driven graphic design :
_bcreative coding for visual communication /
_cAndrew Richardson.
264 1 _aLondon ;
_aNew York :
_bFairchild Books, an imprint of Bloombury Publishing Plc,
_c2016.
300 _a198 pages ;
_c27 cm.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aFormerly CIP.
_5Uk
504 _aIncludes bibliographical references (pages 190-191) index.
505 0 _aDesigners and code -- Drawing with numbers -- Growth and form -- Dynamic typography -- Seeing the world -- Large and live external data.
520 _aDigital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started.
650 0 _aComputer programming.
650 0 _aGraphic arts
_xData processing.
856 _uhttps://drive.google.com/file/d/1skiUytbV8UV5668aO7RlRpNIdGXamWUm/view?usp=sharing
999 _c11667
_d11667