000 | 02861aam a2200385 i 4500 | ||
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001 | 41238 | ||
003 | 0000000000 | ||
005 | 20240411193023.0 | ||
008 | 150318s2016 enk s 000 0 eng | ||
010 | _a2015008891 | ||
015 |
_aGBB5F8783 _2bnb |
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016 | 7 |
_a017603556 _2Uk |
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020 |
_a9781472578303 (paperback) _c£39.99 |
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020 | _z9781472578310 (ePDF) | ||
035 | _a(Uk)017603556 | ||
040 |
_aStDuBDS _beng _cStDuBDS _dUk _erda |
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042 | _aukblsr | ||
050 | 0 | 0 |
_aT385 _b.R4966 2016 |
082 | 0 | 0 |
_a006.6 _223 |
100 | 1 |
_aRichardson, Andrew _c(Lecturer in Design), _eauthor. |
|
245 | 1 | 0 |
_aData-driven graphic design : _bcreative coding for visual communication / _cAndrew Richardson. |
264 | 1 |
_aLondon ; _aNew York : _bFairchild Books, an imprint of Bloombury Publishing Plc, _c2016. |
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300 |
_a198 pages ; _c27 cm. |
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336 |
_atext _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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500 |
_aFormerly CIP. _5Uk |
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504 | _aIncludes bibliographical references (pages 190-191) index. | ||
505 | 0 | _aDesigners and code -- Drawing with numbers -- Growth and form -- Dynamic typography -- Seeing the world -- Large and live external data. | |
520 | _aDigital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started. | ||
650 | 0 | _aComputer programming. | |
650 | 0 |
_aGraphic arts _xData processing. |
|
856 | _uhttps://drive.google.com/file/d/1skiUytbV8UV5668aO7RlRpNIdGXamWUm/view?usp=sharing | ||
999 |
_c11667 _d11667 |