000 03460cam a2200409 i 4500
001 43832
003 0000000000
005 20240411193121.0
008 180622s2019 flu s 000 0 eng
010 _a 2018027365
020 _a9781138612648 (hardback : acid-free paper)
035 _a20552748
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aT385
_b.G85 2019
082 0 0 _a006.6/633
_223
100 1 _aGuha, Sumanta,
_eauthor.
245 1 0 _aComputer Graphics Through OpenGL :
_bfrom Theory to Experiments /
_cSumanta Guha (Asian Institute of Technology, Thailand).
250 _a3rd edition.
264 1 _aBoca Raton :
_bTaylor & Francis, a CRC Press is an imprint of the Taylor & Francis Group, an Informa business,
_c[2019].
264 4 _cc2019.
300 _axxvii, 731 pages :
_billustrations (some color).
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aI Hello World 1 An Invitation To Computer Graphics 2 On To OpenGL And 3D Computer Graphics II Tricks Of The Trade 3 An OpenGL Toolbox III Movers And Shapers 4 Transformation, Animation And Viewing 5 Inside Animation: The Theory of Transformations 6 Advanced Animation Techniques IV Geometry for the Home Office 7 Convexity and Interpolation 8 Triangulation 9 Orientation V Making Things Up 10 Modeling in 3D Space VI Lights, Camera, Equation 11 Color and Light 12 Texture 13 Special Visual Techniques VII Pixels, Pixels, Everywhere 14 Raster Algorithms VIII Programming Pipe Dreams 15 OpenGL 4.3, Shaders And The Programmable Pipeline: Liftoff16 OpenGL 4.3, Shaders And The Programmable Pipeline: Escape Velocity IX Anatomy Of Curves And Surfaces 17 BEzier 18 B-Spline 19 Hermite X Well Projected 20 Applications Of Projective Spaces: Projection Transformations and Rational Curves XI Time For A Pipe 21 Pipeline Operation Appendices A Projective Spaces and Transformations.
520 _aFrom geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGLĀ®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGLĀ® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
630 0 0 _aOpenGL.
650 0 _aComputer graphics.
650 0 _aMicrocomputers
_xProgramming.
650 7 _aCOMPUTERS / Computer Graphics.
_2bisacsh
650 7 _aMATHEMATICS / General.
_2bisacsh
856 _uhttps://drive.google.com/file/d/1jkWbH77GSULALR864gXkVZ2fdu_0dkPH/view?usp=sharing
999 _c13487
_d13487