000 02998cam a2200409 i 4500
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005 20240411193214.0
008 181012s2019 nyu 001 0 eng c
010 _a 2018041753
020 _a9780815351832 (hardback : alk. paper)
020 _a9780815351849 (pbk. : alk. paper)
020 _z9781351140089 (ebk.)
035 _a20714495
040 _aLBSOR/DLC
_beng
_cLBSOR
_erda
_dDLC
042 _apcc
050 0 0 _aGV1469.15
_b.F46 2019
082 0 0 _a794.8
_223
100 1 _aFernández-Vara, Clara,
_eauthor.
245 1 0 _aIntroduction to game analysis /
_cClara Fernández-Vara.
250 _aSecond edition.
264 1 _aNew York, NY :
_bRoutledge,
_c2019.
300 _axv, 317 pages ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes ludography and index.
505 0 _aThe whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up.
520 _a"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall"--
_cProvided by publisher.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games
_xEvaluation.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aVideo games
_xSocial aspects.
776 0 8 _iOnline version:
_aFernández-Vara, Clara, author.
_tIntroduction to game analysis
_bSecond edition.
_dNew York, NY : Routledge, 2019
_z9781351140089
_w(DLC) 2018051476
999 _c15176
_d15176