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005 20240411195522.0
008 231108n 000 0 eng d
020 _a9781803233871
100 1 _aDirksen, Jos,
_d2023.
245 1 0 _aLearn Three.js :
_bprogram 3D animations and visualizations for the web with JavaScript and WebGL /
_cJos Dirksen.
250 _a4th ed.
260 _aBirmingham :
_bPackt Publishing Ltd,
_c2023.
300 _axix, 533p :
_bill. (b&w) ;
_c24 cm.
500 _aIncludes: Index.
520 _aThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
650 7 _aWeb sites - - Design.
_2sears
926 _aDestiny Material Type
_bPaperback
999 _c18544
_d18544