000 02587nam a22003375i 4500
001 978-1-4842-7196-4
003 DE-He213
005 20240508105050.0
006 m o d
007 cr cnu
008 220124s2022 xxu| s |||| 0|eng d
020 _a9781484271964, 978-1-4842-7195-7
024 7 _a10.1007/978-1-4842-7196-4
_2doi
040 _cBPSU
082 _2
_a794.816693
090 _aQA76.76.C672
100 1 _aVillanueva, Nova.
_eauthor.
245 1 0 _aBeginning 3D Game Assets Development Pipeline :
_bLearn to Integrate from Maya to Unity /
_cby Nova Villanueva.
250 _a1st ed. 2022.
264 1 _a[New York, USA] :
_bApress :
_bImprint: Apress,
_c2022.
300 _aXX, 315 pages :
_billustrations ;
_c26 cm.
336 _atext
_btxt
_2rdacontent.
505 0 _aChapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life.
520 _aThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process.
650 0 _aUnity.
650 0 _aVideo games
_xProgramming.
650 0 _aVideo games
_xDesign.
650 0 _aThree-dimensional display systems.
942 _2ddc
_n0
_cBK
956 4 0 _uhttps://libproxy1.nus.edu.sg/login?url=https://link.springer.com/10.1007/978-1-4842-7196-4
999 _c26580
_d26580