000 | 01722cam a2200361 i 4500 | ||
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001 | 21767512 | ||
003 | OSt | ||
005 | 20241030135000.0 | ||
008 | 201023s2021 maua b 001 0 eng | ||
010 | _a 2020048457 | ||
020 |
_a9780262542906 _q(paperback) |
||
040 |
_aDLC _beng _erda _cDLC _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.17 _b.H34 2021 |
082 | 0 | 0 |
_a004.09 _223 |
100 | 1 |
_aHaigh, Thomas, _d1972- _eauthor. |
|
245 | 1 | 2 |
_aA new history of modern computing / _cThomas Haigh and Paul E. Ceruzzi. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2021] |
|
300 |
_ax, 528 pages : _billustrations, maps ; _c26 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
490 | 0 | _aHistory of computing | |
504 | _aIncludes bibliographical references (pages 467-494) and index. | ||
505 | 0 | _aInventing the computer -- The computer becomes a scientific supertool -- The computer becomes a data processing device -- The computer becomes a real-time control system -- The computer becomes an interactive tool -- The computer becomes a communications platform -- The computer becomes a personal plaything. | |
520 |
_a"Bringing the history of modern computing fully up to date, from new applications to scientific computation to video games and the ubiquitous smartphone"-- _cProvided by publisher. |
||
650 | 0 |
_aComputer science _xHistory. |
|
650 | 0 |
_aElectronic digital computers _xHistory. |
|
700 | 1 |
_aCeruzzi, Paul E., _eauthor. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK _n0 |
||
999 |
_c27687 _d27687 |