Game engine architecture / Jason Gregory
Material type: TextPublisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, 2019Edition: 3rd editionContent type:- text
- computer
- online resource
- 1138035459
- 9781138035454
Item type | Current library | Call number | Status | Date due | Barcode | |
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E-Resources | Main Library E-Resources | 794.81526 G822 (Browse shelf(Opens below)) | Available | E003388 |
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794.81526 Ah285 3D game environments : create professional 3D game worlds | 794.81526 Ah285 3D Game Textures : create professional game art using Photoshop | 794.81526 G192 Game AI pro 2 : collected wisdom of game AI professionals / | 794.81526 G822 Game engine architecture / | 794.81536 G192 Game AI Pro collected wisdom of game AI professionals | 794.81536 G192 The Game Narrative Toolbox | 794.81536 M158 Games, design and play : a detailed approach to iterative game design / |
Includes bibliographical references and index
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. ...This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:computer and CPU hardware and memory caches,compiler optimizations,C++ language standardization,the IEEE-754 floating-point representation,2D user interfaces,plus an entirely new chapter on hardware parallelism and concurrent programming.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process
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